B
bondfish
Guest
So I am making a character select screen with a box that highlights the selection. the problem that I am having is the spawner I created isn't spawning the character in the next room.
the pointer when you hit enter on the selection makes global.characterone =true; and goes to the next room. any ideas?
Code:
//create
global.Characterone = false;
//step
If(global.Characterone = true)
instance_create(x,yobj_characterone);