Ednei
Member
I am using GM2 version 2.0.4.65 and purchased the Mobile (IOS + Android) Module.
Follow the instructions in accordance with the manual, as shown in the figures above.
However I did not find instructions on how to generate the keystore in GM2.
When I press the "Generate Key Store" key it opens a window asking to save a project, as in the picture above. When I click save nothing happens. The keystore file is not generated.
In Gm 1.4 the program generates a file.keystore. At GM2 this is not happening.
Has anyone managed to generate a keystore in GM2?
Taking advantage of the topic. I tried to run my project on the Android module and got the following error:
Code:
Saving project to: C:\Users\Ednei\OneDrive\Projetos\XXXXXX\XXXXX\XXXXXX RPG\XXXXXXXX.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.4.42/bin/Igor.exe" -options="C:\Users\Ednei\AppData\Local\Temp\GameMakerStudio2\build.bff" -- Android Run
Loaded Macros from C:\Users\Ednei\AppData\Roaming\GameMakerStudio2\Cache\Overpower _3346C1D6_8DDD5309\macros.json
Target Options: C:\Users\Ednei\AppData\Roaming\GameMakerStudio2\Cache\Overpower _3346C1D6_8DDD5309\targetoptions.json
OptionsIni
PlatformOptions
Options: C:\Users\Ednei\AppData\Roaming\GameMakerStudio2\Cache\Overpower _3346C1D6_8DDD5309\platform_options.yy
Options: C:\Users\Ednei\AppData\Roaming\GameMakerStudio2\Cache\Overpower _3346C1D6_8DDD5309\main_options.yy
TargetPreferences: C:\Users\Ednei\AppData\Roaming\GameMakerStudio2\Cache\Overpower _3346C1D6_8DDD5309\preferences.json
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.4.42/bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /gn="Project" /td="C:\Users\Ednei\AppData\Local\Temp\GameMakerStudio2" /cd="C:\Users\Ednei\AppData\Roaming\GameMakerStudio2\Cache\Overpower _3346C1D6_8DDD5309" /zpuf="C:\Users\Ednei\AppData\Roaming/GameMakerStudio2\edneicabofrio_450" /m=android /tgt=8 /studio /nodnd /cfg=default /fU="C:\Users\Ednei\AppData\Roaming\GameMakerStudio2\Cache\Overpower _3346C1D6_8DDD5309\functionsUsed.txt" /o="C:\Users\Ednei\AppData\Local\Temp\GameMakerStudio2\Overpower RPG_407FC739_VM" /optionsini="C:\Users\Ednei\AppData\Local\Temp\GameMakerStudio2\Overpower RPG_407FC739_VM\options.ini" /tp=2048 /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.4.42/BaseProject/BaseProject.yyp" "C:\Users\Ednei\OneDrive\Projetos\XXXXXXXX\XXXXXX 2.1\XXXXXX RPG\XXXXXXX.yyp" /arch=3 /bt=run
C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.4.42/bin/GMAssetCompiler.exe exited with non-zero status (-1)
elapsed time 00:00:14.8809350s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.0.4.42/bin/Igor.exe" -options="C:\Users\Ednei\AppData\Local\Temp\GameMakerStudio2\build.bff" -- Android Run started at 01/31/2017 23:54:04
FAILED : Run Program Complete
Can anyone tell me what this means?
Thanks
Ednei
Last edited: