1201 by TheMatrixHasMe
The game where you collect easter eggs and try to discover what is going on, while gathering time to prevent yet another restart.
It kinda seems like it can't decide between a story-driven and fast-paced gameplay, and the resulting blend seems odd (not that such mix is always bound to fail, rather, that it's not done well in this particular case). Also, it seems the game was supposed to be based on the book titled 12:01, isn't that so? Decent entry, though lacks some polish and balancing.
Caught In The Loop by dadio
The game where you can eat wispa over and over again without getting any fatter or spoiling teeth. 11/10
Chronobreak by Ixlegraw
The game where you go back and forth and avoid red stuff when coming forth, but try to gather as much as possible when coming back.
It's nice and fun game, though I feel like it lacks certain degree of balance. For instance, I see no reason not to start racking up another chain immediately after finishing the previous one; so the gameplay pretty much becomes player holding down X button with small breaks for backtracking.
Also, technically it's less of a time loop and more of a time ping-pong.
Chronomatic Aberration by Nallebeorn
The game with the most carrots.
I really liked the concept here, made for quite a few fun puzzles, and it was mostly well executed, too. The graphics were pleasing to an extent (maybe excluding the repetitive grass/walls and some odd pixelation sometimes), and I kinda liked the effect of the wizard wobbling to one side or another. The audio was good, except for rather annoying time-looping sound. Mechanics worked well, but placing object was a little bit confusing (it's tricky to tell where the wizard should stand to make the box end up in the correct place). Solid entry, overall, particularly strong in its concept.
Chronosseum by Aviox, AdamJD
The game where you try to slay a giant slime or other boss (some woodland splinter-shooting thing). And you. And you too. And also you.
It has pretty cool concept and plays mostly well, though I don't like how the giant slime has THAT. MUCH. HEALTH. The battle gets pretty tiresome with all that.
Audio is cool, but if you restart the level, the music get played atop the one previously playing, which makes for really unleasant effect.
Daily Grind by Siolfor the Jackal
The game where you try to listen to "Within the Giant" remix, but it gets cut short. Whyyyy?! D:
It's mentioned that the game represents the daily routine, that the protagonist is stuck in Monday, but only notices the loop after they're reaching the supposed Saturday; however, I went through 6 or 7 loops and there was nothing special involved. How disappointing...
Also, overworked much?
http://i.imgur.com/neckjEC.png
Dante's Inferloop by Zombies Indie House
The game where you run around the clock once again to find out that you pretty much gave the correct password earlier on, but it had to be all lowercase.
Twice.
The concept is interesting, if maybe leads to somewhat repetitive gameplay if player keeps failing to give the correct answer. The presentation is impressive, but it's nothing new for you guys, really. I liked how the music was getting more and more intense with each loop. I also like how different routes seem to work better for different speeds.
Day Loop by PixelSquid
The game where you gather up the passcode, only to find that it doesn't get you anywhere further.
There isn't much to talk about in terms of art and audio, maybe except for the fact that I liked the choice of font. The game worked mostly correctly, but it's possible to hover over multiple buttons, which sometimes give the game somewhat unpolished feel. Story is alright, I suppose, even if I'm not a big fan of "and then everything came back to the beginning" (then again, it's pretty intuitive given the theme).
Doomsday by FunkyB
The game where you fight off a bunch of horomorphic personification of wasting time, which might or might not be what you're doing when playing that game.
A decent bullet hell game, though it's not a stand-out, and the graphics seem pretty mismatched. Also, I'd really prefer if I could hold down mouse to keep shooting. I don't really like mouse-mashing, you know...
Dr. Benjamin R. Bonheur vs Mere Moments Ago by FredFrederickson, Sinaz20
The game where you fight your past incarnations until you either lose to them or the game crashes. Oh well...
Too bad, because the game itself looks really great and has that Victorian era vibe to it. However, with the crashes (and lack of audio, might I add) I can't really rate it high.
End of Infinity by The M
The game where you stall for time while the rest does the job.
Good audiovisual, interesting gameplay, nice story. Definitely one of better entries, though it doesn't stand out to me in any particular area. Not the best theme usage, either.
End of Time by JacobV
The game that doesn't mention you can double jump. Because of that, on my first playthrough I disregarded it as too unfinished, not even reaching the wizard in the first place. >.<
That would have been a shame if I stopped there and didn't see how others praised it, since this game is actually very complete and very varied and has a bunch of cool stuff. Among the things I enjoyed were bouncy slimes (even if they were sometimes annoying to deal with, but still - bouncy slimes!), the last boss, the general premise.
I think the game could use a bit of balancing, in particular when it comes to shooting frequency. Also, the initial segment of the temple could be broken down into two (e.g. after you successfully jump away from the first eye), because it's a tad too long and tiresome. Not to mention the platforming around the first time is painful because of a dark spot that conceals a crucial platform. It would help to have an instant restart option as well.
Oh, also, the dialogue system was somewhat rough. I'd prefer if I could advance by repeatedly clicking right-mouse button, rather than waiting for the dialogue to appear, since it's kinda slow; also, maybe the player could remain idle for the time of talking?
Really good game, overall.
(also, you know, it's 2017 Game Jam already...)
Father Time by Team NumbatByte
The game where you babysit a time-traveling humanity and fix the glitches caused by their wanton past alteration.
The story concept is somewhat cool, the gameplay itself not so much. Also, with more and more glitches to fix each level, one can basically go on for a long time without losing any health, and then lose all after reaching a critical point. Another thing is that it's somewhat hard to estimate where clicking works and where it won't, and there's no timer during the game to show how much leeway player has, either.
Fractured by Gizmo199
The game where you crash a party at the moon. I have nooo idea what for, though.
The planes are quite pretty still, and the audio works well with the game. It'd help if there was some introduction in the game. Also, the game apparently crashes if I lose, don't retry and reached the waves with shields (something about shield info). Talk about game-fracturing crash.
Glitch in the Game by Ruhar
The game that makes me happy about my lack of epilepsy. These glitches are somewhat flashy.
Aside from that, it's pretty decent and complete entry. I might not have been able to fix the glitch, but at least I was having more and more friends, so... yay?
Into Oblivion by Miner7365
The game where you play as a door-to-door salesperson (or maybe cult recruiter, given the outfit?) and is promptly punished for bothering people.
The subsequent events might be that person's own hell, or maybe it's something that happens to entire world (a collective punishment for humanity that devised aggressive marketing methods?).
Best story ever, 11/10 (note: it's so out of scale that, in fact, another game might get "Best story" vote instead...).
That aside, a classic sadlet ("a short game, light in puzzles and challenge, with a heavily emotional (if usually sparse) plot and a tragic ending"). The aren't isn't really painful to look at, though it could be better, I suppose.
Looping Lemmings by RekNepZ
The game where I couldn't select the items by clicking on them, which was very confusing for me.
I don't like the art, seems like blurred pixel art, and usually pixel art is kinda not meant to be blurred...
Also, couldn't pass the level with the time bomb. I don't get what I'm supposed to do there at all, and there are no blocks descriptions to aid me nor anything.
One Minute by Lemth
The game where you have a really hectic morning, and for some reason must to do all routine tasks within a minute.
The concept seems fine (if maybe it's not the most interesting use of time loop), though it'd be nice to have an instant restart option. I completed all levels, though the maze was really annoying - it'd be nice if it has some variety in rooms, so that one can remember sections of maze more easily (plain mazes made to be as easy to get lost in as possible, aren't really that interesting...). Graphics are not terrible, but there's some inconsistency to them. The music is pretty cool, and radio was a nice touch as well.
Pressed For Time by K-BitCRUSH
The game with some cool music. It's probably the biggest highlight.
Aside from that, the game is very simple, and so is the art, but it generally blends well together. The game even remembers score between sessions (some go-for-as-long-as-possible games don't track score at all...). Still just a mouse clicker, though... ^^'
Re-Loop by Dalesome
The game where you can't even look out from window not to be met with some misfortune. These blinds must be razor sharp!
The game was pretty and interesting. There were various effects related to 3D blocky objects, some screenshakes giving the world a sense of instability, and there were a few weird looping segments. The walking speed is a bit on a slow side, but at least the room is small. I have no idea what the game is really supposed to represent, though, even if there is some element of time loop there. Alas, there was no audio.
Sanji's Time Warp Syndrome by Misu, Joel R
The game where you walk around...
...and walk...
...and walk...
...and there's seemingly no end to it.
Suggestion for the future projects: make sure the movement speed isn't too slow; if you feel like you have a bit more time, you might even add an option to run at, I dunno, twice the speed (e.g. by holding Shift). It helps A LOT, especially with such a wide-scale game.
Also, I'm not fond of how one Enter press is already enough to skip the given dialogue line (usually I'd do it in a way that if dialogue is being read out, I'd make one Enter show the whole dialogue line, and only if the whole line is already shown, make it advance to the next line). Plus, it's annoying how you can get looped in dialogue when you keep pressing Enter; I worked around it by holding down a directional button to leave after the dialogue is finished, but still.
I won't really comment on graphics and audio, because the former are borrowed, and the latter is non-existent.
Space S by Wraithious
The game where you... land... somewhere? And then explore things?
I can't quite put my finger on what's the game supposed to be about, I got tired after first watching an overly long intro (?) and then walking a lot around some planetary maze. The graphics are a weird mish-mash of various resources and... photo cutouts? The character walking animation looks weird, too; like it doesn't really care what walking should look like. ^^'
There's clearly some room for improvement here...
SpaceTime Havoc by rui.rosario
The game where I have no idea what to do, just wander around, have some time loop mechanic but have hardly idea how to use it and get a crash because of "destroy list of maps" at the end. Weird...
Gotta give that, after I got killed, I felt like some DJ when I kept going back in time with that R button and such. Still don't know what's that supposed to do, but it has some shades of fun...? ^^'
Temporal Turmoil by Johnwo, Partysofa
The game that is tricky to describe in speech in a way that's not confusing. That's because speech doesn't have capitalisation.
That's the game where you play as Cat who wants to save Dude. Also, the game where you play as a dude who wants to save a cat. Also, needs to gather money along the way.
The game has really neat concept, and is well executed for the most part. The levels are fun and challenging, until 20th level comes along - that one is only challenging. Just a note: next time you find a difficulty of your level frustrating - you really should tone it down, for players' sake. Devs generally have much better skills at own game than most players, so if even dev finds difficulty frustrating, it'll be even worse for others.
That's bad, because I really would have liked to complete the game. This 20th level is just one level too much. >.<
The Game 2 by Misty
The game where you travel around some badly drawn area and want to gather souls or something.
I got super-jump, found a gun, gathered almost all souls, but couldn't find the last one anywhere. The platforming mechanics where really clunky to work with (irregular platforms didn't help at all) and I was often struggling against them. Still, this game has some reasonable scope, and actually has quite a lot of content in, so props for that. If only it was clearer where the souls are, and the controls were smoother...
Time Bus by Snail Man
The game where you escape from insanely manouevring buses, being such a bus oneself.
This game has some fun factor to it, but I feel like it could be better balanced: had the controls wonkiness toned down a bit, or maybe use lower buses appearance frequency, or a bit of both? I really like the soundtrack here, and it's been my main motivation to keep playing.
Time Quest by BionicFrog
The game where you walk around, gather stuff and defeat some boss at the end, all within time limit.
Nothing too particularly creative or memorable. The graphics weren't particularly great (I feel like the grass clashed with the wall graphics; maybe something about different resolutions). Couldn't hear any music, only some sound effects. Well, I guess there's time to improve...?
Time Tank by Team RedGold
The game where you run with your tank across different versions of alternate history.
Or at least, with how large the level was and how it didn't really change across the versions, I've found it's just the best to storm through the level, occasionally taking down some tanks on the way, and grabbing upgrade repairs and such. I think I managed to defeat Plumpfs that way, eventually.
The gameplay is, sadly, somewhat monotonous. Music and audio work well enough, but the core is pretty lackluster, with only two kinds of enemies spanned across really, really long area (and tanks are getting more and more health with each iteration... and that's it). It'd really help to have some more variety. ^^'
Time Trax by Mocgames998
The game where you keep racing until you succeed in doing certain objectives.
It's pretty creative interpretation of the theme, though execution could use some reworking. For example, it was unclear for me how to do the first objective, and if you get stuck at some point, the second objective becomes much harder than the third one - you basically need to make a bunch of near-perfect laps (in particular, not getting stuck) to catch up with opponents, whereas in the last objective it takes one near-perfect lap to do the job. Also, getting stuck itself is very severe, probably due to controls or weird collision system.
Well, it might not be Mike-level racer, but it is pretty cool, still.
(PS: best time: 1m 16s for all objectives)
Time Trials by dj_midknight
The game where you have a trip around a colourful world which likes to turn around and revert itself back every once and then.
My main qualm with this game is that it doesn't really explain itself, and there's lot of trial and error here. Also, there's really annoying game-over mechanic where you scroll back to the beginning point by moving in reverse. It could be cool if it lasted for a few seconds or so, but it's frustrating when one gets far in the level and then loses and must watch overly long reverse replay of their steps. Graphics don't feel particularly great but are functional. Soundtrack works well enough.
Trapped by matharoo
The game where you go through a bunch of lockers to search for the lost time.
This entry is more fun than it might seem from the pictures. It's somewhat fast-paced, moderately difficult and not unfair. I'd like an option to hold down shooting button instead of having to click repeatedly, though.
The audio works well in the game, the art is pretty decent, though a tad inconsistent (most gameplay pixelated, different parts not; also, the walls sometimes seems ot have lines between them, possibly because of some silly interpolation).
Overall, pretty cool game, and good for the first ever Jam. Good luck in the future.
Treadmill by ASR
The game where you technically can jump, but it's absolutely unnecessary (try going left to see what I mean).
Just a friendly reminder: the theme was a TIME LOOP, not a SPACE LOOP. ^^'
Veggie Patch by Michael Bateman
The game where you commit an atrocious snailicide while hunting for profit.
To be honest, I don't really feel like it's much of a time loop here; more like time cycles.
Wingman Paradox by ghandpivot
The game with very high replayability. I completed it 304 times already.
There you get to reunite your parents with spikes, pools of water and soccer balls, among other things. No sharks to speak of, though. I generally like the mechanics, though sometimes levels had annoying design (e.g. in the cannonball level the ball was getting stuck on remaining threads) and I'm still not sure if dashing was always responsive or not. The graphics aren't exceptional, but work well. Audio is good. Story fits well with the theme. I'm not exactly fond of that back-to-point-zero premise, but it's pretty natural with the theme given.
I'd rate this game one position higher if you thought to include one neat detail: make the repetitions count in ending increase with each game completion.
Wrath of Stars by Cloaked Games
The game where you battle as a single droid against a whole bunch of time-recovered battlecruisers and a bunch of small-fry. Mostly battlecruisers.
I rather enjoyed the game; it had certain degree of variety to it (each level introduced something new, and last was somewhat epic if a bit lengthy) and a good challenge factor. The audiovisuals weren't too shabby, either. Overall, a neat shooter with a good concept. One thing I wasn't fond of were controls; I dunno, maybe WSAD for thrust/brake/turn and mouse for aiming would work better...? As it is now, it feels needlessly unwieldy.
Also, one annoying thing - the text after game over, which I see over and over again after I lose. It'd really help if I could just skip instantly to try again, otherwise it's pretty frustrating.
(also, another game with back-to-point-zero conclusion... *sigh*)
You vs Yourself by Freddy Jones
The game where it's to jump or be jumped. More or less.
Nice little game, but sound effects are definitely too loud compared to the music, and the art is inconsistent/buggy (i.e. the "TAP" and the timer are smoothed, whereas the main character is pixelated and sometimes the border would change size). The audio was nice.