gnysek
Member
While making my current game, I've come to an idea what would be really useful in GM:S 2.0.
Since now we have "asset layer" on which we can put sprites instead of objects, it would be nice, if we can transform them. My proposal is, that at least you can select on how many sections sprite should be divided (if vertex points cannot be added manually), and then allow to drag edges of polygons, so you can freely transform square image into other shapes.
Here's how it looks now in my game (it's top-down view game):
Here's how it could look after change:
This is very hard to achieve now and very time consuming. Only way I can see now to mimic it, is to create a path and draw a triangle around it (it's done this way in "They Need To be Fed" game, for curly floors in later levels), but that would require a big amount ot paths, lot of scripting, drawing outside a view too and width of sprite will be still limited (while in above version I can freely transform it).
There's such feature in Spine animation editor, it's called Free Form Deformation (FFD).
Since now we have "asset layer" on which we can put sprites instead of objects, it would be nice, if we can transform them. My proposal is, that at least you can select on how many sections sprite should be divided (if vertex points cannot be added manually), and then allow to drag edges of polygons, so you can freely transform square image into other shapes.
Here's how it looks now in my game (it's top-down view game):
Here's how it could look after change:
This is very hard to achieve now and very time consuming. Only way I can see now to mimic it, is to create a path and draw a triangle around it (it's done this way in "They Need To be Fed" game, for curly floors in later levels), but that would require a big amount ot paths, lot of scripting, drawing outside a view too and width of sprite will be still limited (while in above version I can freely transform it).
There's such feature in Spine animation editor, it's called Free Form Deformation (FFD).