U
Uhfgood
Guest
I've implemented some code that allows me to drag the paddle in my breakout game let or right sort of like a scroll bar. Only if I hold down the button drag it outside the canvas area, let go of the button while outside of the canvas area, I then move back into the canvas, and the mouse automatically moves as though I were still dragging it. Right now I'm detecting if the paddle has hit the wall objects, and then I act as though I released the left mouse button. But it still does this crazy thing...
Code below:
Code below:
Code:
var hit_wall = false;
if( is_dragging == false )
{
if( mouse_check_button( mb_left ) &&
collision_point( mouse_x, mouse_y, self, false, false ) )
{
is_dragging = true;
prev_mouse_x = mouse_x;
}
}
else
{
var mouse_travel = mouse_x - prev_mouse_x;
if( !place_meeting(x + mouse_travel, y, obj_left_wall) &&
!place_meeting(x + mouse_travel, y, obj_right_wall) )
x += mouse_travel;
else
{
hit_wall = true;
if( mouse_travel < 0 )
{
// left
var dis = distance_to_object( obj_left_wall );
if( dis < abs( mouse_travel ) )
{
x -= ( dis - 1 );
}
}
else
{
// right
var dis = distance_to_object( obj_right_wall );
if( dis < abs( mouse_travel ) )
{
x += ( dis - 1 );
}
}
}
prev_mouse_x = mouse_x;
}
if( !mouse_check_button( mb_left ) || hit_wall )
{
is_dragging = false;
speed = 0;
prev_mouse_x = mouse_x;
//if( hit_wall ) show_message( "hit wall" );
}