F
Fat_Bard
Guest
Heyo Fat Bard here, the folks that made the music and sound design for Crashlands. We've been enjoying the Game Maker 2 beta, but have found one thing in relation to audio that would help TREMENDOUSLY.
Currently when you adjust the volume of an audio mixer group (volume slider at the top of the column), its makes every sound underneath it snap to that exact volume. That is handy, but rarely the reason that someone would be using group volumes. Think of these group volumes as VCAs on actual mixing boards used in recording studios, which in the audio world relatively adjust the volume of each sound.
For example, if we had sfx_sound_1 at 100 volume and sfx_sound_2 at 50 volume, adjusting the group volume of them from 100 to 90 (a diff of -10) would result in sfx_sound_1 going to 90 volume and sfx_sound_2 going to 40 volume. Maybe a check box that lets you choose whether you want the sound mixer group volume slider to be absolute (what it currently functions as) or relative (what I'm suggesting). If we've already got a good volume balance between sounds but, for example, want to turn down all of the weapon sounds by a certain amount then relatively changing all their volumes is what would be required.
I've already sent in a request for this, but YoYo would like to see if others would be interested in such a thing. If you think this is a good idea PLEASE comment! I think I speak for all game audio professionals when I say this is basically a must have, since every major game engine already has this function.
PS I know you can alter the volume of a group of sounds relatively already via scripting but this would allow you to do so AND listen to the results on the fly within the audio mixer, instead of trying a value, playing a build, trying another value, playing a build, etc.
Currently when you adjust the volume of an audio mixer group (volume slider at the top of the column), its makes every sound underneath it snap to that exact volume. That is handy, but rarely the reason that someone would be using group volumes. Think of these group volumes as VCAs on actual mixing boards used in recording studios, which in the audio world relatively adjust the volume of each sound.
For example, if we had sfx_sound_1 at 100 volume and sfx_sound_2 at 50 volume, adjusting the group volume of them from 100 to 90 (a diff of -10) would result in sfx_sound_1 going to 90 volume and sfx_sound_2 going to 40 volume. Maybe a check box that lets you choose whether you want the sound mixer group volume slider to be absolute (what it currently functions as) or relative (what I'm suggesting). If we've already got a good volume balance between sounds but, for example, want to turn down all of the weapon sounds by a certain amount then relatively changing all their volumes is what would be required.
I've already sent in a request for this, but YoYo would like to see if others would be interested in such a thing. If you think this is a good idea PLEASE comment! I think I speak for all game audio professionals when I say this is basically a must have, since every major game engine already has this function.
PS I know you can alter the volume of a group of sounds relatively already via scripting but this would allow you to do so AND listen to the results on the fly within the audio mixer, instead of trying a value, playing a build, trying another value, playing a build, etc.
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