Rivo
7014
Ok, so I'm creating a territorial map in space e.g. http://prnt.sc/dr6sqk I decided to use a voronoi diagram to achieve this e.g. http://prnt.sc/dr6t8a
There are two pics to show you.
I feel like pic1 looks a lot better whereas pic2 is easier to understand. And pic1 looks a bit like crystallization which is one of my games main features. Should I use different colours?
The enemy and player territories are coloured and the unclaimed are gray. The little red blob would represent the players ship in the final game (bear in mind this is just one feature)
Please tell me what you think. Show me no mercy! I will not accept crappy graphics. OR DO THEY BOTH SUCK!???
credit for delaunay triangulation and dijkstra's algorithm goes to @Juju https://twitter.com/jujuadams
EDIT: This is just a discussion I made to give feedback, if you'd like to give feedback on any of the pictures please feel free to do so, thank you.
There are two pics to show you.
I feel like pic1 looks a lot better whereas pic2 is easier to understand. And pic1 looks a bit like crystallization which is one of my games main features. Should I use different colours?
The enemy and player territories are coloured and the unclaimed are gray. The little red blob would represent the players ship in the final game (bear in mind this is just one feature)
Please tell me what you think. Show me no mercy! I will not accept crappy graphics. OR DO THEY BOTH SUCK!???
credit for delaunay triangulation and dijkstra's algorithm goes to @Juju https://twitter.com/jujuadams
EDIT: This is just a discussion I made to give feedback, if you'd like to give feedback on any of the pictures please feel free to do so, thank you.
Last edited: