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Windows YYC GM Assets Compiler Error after Chunk AUDO

K

Kobold

Guest
Problem solved:
I have reinstalled Visual Studio 2017 Community and manually searched the "vcvars32.bat" within the the Visual Studio -> 2017 Folder... and it worked.

//---BEFORE
Hello fellow Game Designers....

When trying to compile through the YYC instead of VM, I get an error in form of a GM Assets Compiler Message Box telling me "Unable to find specified file." right after the Output window has reached "...writing Chunk AUDO" with the option to report the error.

This happens on my actual project and also on an empty project both at the same line of execution.

I have got the latest Runtime and Microsoft VSC++ 2015 Build Tools
My system runs Windows Server 2016 (as I am developing on a GPU rendering farm circuit)...

I can not seem to find an actual Log-File that tells me what file it was unable to find, and what it exactly did.

Cheers!

Edit: Some more information in form of the UI.LOG file for this one session of loading GMS2 and YYC compiling and then closing:
Code:
[20:43:51:816(c1d1)] **************************************  11/24/2017  **************************************
[20:43:51:888(c1d1)] Log.Initialise
[20:43:51:892(c1d1)] OpenGLCheck : Original Version String is "4.5.13474 Compatibility Profile Context 22.19.128.1"
[20:43:51:900(c1d1)] GameMakerStudio, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e
[20:43:51:910(c1d1)] Initialise()
[20:43:51:921(c1d1)] Command line arguments=""
[20:43:51:954(c1d1)] Loading proxy settings
[20:43:52:92(c1d1)] Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
[20:43:52:140(c1d1)] Initialise(0.0)
[20:43:52:355(c1d1)] VerifyDLLs(1)
[20:43:52:363(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\Graphics.dll
[20:43:52:386(c1d1)] File exception 'Could not find file 'C:\ProgramData\GameMakerStudio2\Cache\Survey\survey_dismiss.json'.'
[20:43:52:415(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\IDE.dll
[20:43:52:583(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\OpenTK.dll
[20:43:52:604(c1d1)] File exception 'Could not find a part of the path 'C:\Program Files\GameMaker Studio 2\user_cache_directory\Styles'.'
[20:43:52:616(c1d1)] File exception 'Could not find a part of the path 'C:\Program Files\GameMaker Studio 2\GUI\Skins\Light\Layouts'.'
[20:43:52:630(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\OSCore.dll
[20:43:52:651(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\SharpFont.dll
[20:43:52:699(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\Utils.dll
[20:43:52:721(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\YYCodeEditor.dll
[20:43:52:991(c1d1)] Initialise(0.1)
[20:43:53:0(c1d1)] VerifySecurity C:\Program Files\GameMaker Studio 2\crypto.dll
[20:43:53:9(c1d1)] File exception 'Could not find file 'C:\ProgramData\GameMakerStudio2\org_settings.json'.'
[20:43:53:16(c1d1)] File exception 'Could not find file 'C:\ProgramData\GameMakerStudio2\machine_settings.json'.'
[20:43:53:32(c1d1)] VerifyDLLs(2)
[20:43:53:169(c1d1)] Initialise(0.2)
[20:43:53:175(c1d1)] Initialise(1)
[20:43:53:259(c1d1)] Initialise(1.1)
[20:43:53:298(c1d1)] Default Device: 1 - LCDTV (AMD High Definition Audio Device)
[20:43:53:315(c1d1)] Found Device: 1 - LCDTV (AMD High Definition Audio Device)
[20:43:53:322(c1d1)] Initialise(1.2)
[20:43:53:395(c1d1)] Initialise(2)
[20:43:53:529(c1d1)] Initialise(3)
[20:43:53:580(c1d1)] Initialise(4)
[20:43:54:632(c1d1)] Initialise(5)
[20:43:54:641(c1d1)] Initialise(6)
[20:43:54:649(c1d1)] Initialise(7)
[20:43:54:684(c1d1)] Initialise(7.1)
[20:43:54:695(c1d1)] Initialise(8)
[20:43:54:702(c1d1)] Initialise(9)
[20:43:54:708(c1d1)] Initialise(10)
[20:43:54:717(c1d1)] Initialise(11)
[20:43:54:760(c1d1)] Initialise(12)
[20:43:54:871(c1d1)] Shader 'layer_add_blend_shader' loaded.
[20:43:54:879(c1d1)] Shader 'layer_subtract_blend_shader' loaded.
[20:43:54:886(c1d1)] Shader 'layer_normal_blend_shader' loaded.
[20:43:54:893(c1d1)] Shader 'layer_multiply_blend_shader' loaded.
[20:43:54:900(c1d1)] Shader 'standard_flat_shader' loaded.
[20:43:54:909(c1d1)] Shader 'standard_shader' loaded.
[20:43:54:994(c1d1)] LoadingState: Languages
[20:43:55:529(c1d1)] LoadingState: UserLanguages
[20:43:55:546(c1d1)] LoadingState: BeginUserLogin
[20:43:55:561(c1d1)] LoadingState: UserLogin
[20:43:55:587(c1d1)] CheckForUpdate : Skipping because internet is not available
[20:43:55:847(c1d1)] LoadingState: Preferences
[20:43:55:905(c1d1)] Analytics :: No Internet connection so bailing.
[20:43:55:924(c1d1)] File exception 'Could not find file 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\dismissals.json'.'
[20:43:56:25(c1d1)] LoadingState: CheckingRSS
[20:43:56:38(c1d1)] DoRSSDownload :: No Internet connection
[20:43:56:71(c1d1)] LoadingState: InitDnD
[20:43:56:86(c1d1)] DnD: Installing gadgets from IDE
[20:43:56:281(c1d1)] Discarding document 46d1d8c3-48ed-4d0f-a638-05c7e5e7d47e.gml
[20:43:56:605(c1d1)] LoadingState: UserDNDLanguages
[20:43:56:628(c1d1)] LoadingState: Plugins
[20:43:56:656(c1d1)] Could not load file or assembly '11183104 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:56:668(c1d1)] Could not load file or assembly '1917440 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:56:682(c1d1)] Could not load file or assembly '478720 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:192(c1d1)] Could not load file or assembly '2106216 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:216(c1d1)] Could not load file or assembly '4173928 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:255(c1d1)] Could not load file or assembly '13824 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:283(c1d1)] Could not load file or assembly '636928 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:315(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:57:342(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:57:452(c1d1)] Could not load file or assembly '69954560 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:554(c1d1)] Could not load file or assembly '87552 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:613(c1d1)] Could not load file or assembly '2445824 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:631(c1d1)] Could not load file or assembly '19936 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:648(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:57:664(c1d1)] Could not load file or assembly '417320 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:57:692(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:57:705(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:57:720(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:57:859(c1d1)] Could not load file or assembly '117760 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:58:853(c1d1)] Assembly C:\Program Files\GameMaker Studio 2\TestPackage.dll not signed
[20:43:59:802(c1d1)] Assembly C:\Program Files\GameMaker Studio 2\TilesetGeneration.dll not signed
[20:43:59:813(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:59:830(c1d1)] Could not load file or assembly '243200 bytes loaded from IDE, Version=2.1.2.257, Culture=neutral, PublicKeyToken=83c29ed24e39e35e' or one of its dependencies. An attempt was made to load a program with an incorrect format.
[20:43:59:925(c1d1)] API restriction: The assembly '' has already loaded from a different location. It cannot be loaded from a new location within the same appdomain.
[20:43:59:940(c1d1)] File exception 'Could not find file 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\input.json'.'
[20:43:59:950(c1d1)] Failed to load keyboard definitions file:C:\Users\Administrator\AppData\Roaming/GameMakerStudio2\har_yar_1381995\input.json
[20:43:59:959(c1d1)] LoadingState: Devices
[20:43:59:973(c1d1)] Splash screen: loading devices...
[20:43:59:983(c1d1)] ...initialising device manager
[20:43:59:993(c1d1)] File exception 'Could not find file 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\devices.json'.'
[20:44:00:1(c1d1)] Device Manager Load Failed: Could not find file 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\devices.json'.
[20:44:00:12(c1d1)] ...loading workers
[20:44:00:22(c1d1)] File exception 'Could not find file 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\workers.json'.'
[20:44:00:30(c1d1)] ...moving to welcome page end
[20:44:00:38(c1d1)] LoadingState: WaitOnWelcomePageEnd
[20:44:00:45(c1d1)] ...done!
[20:44:00:54(c1d1)] LoadingState: CheckLaunchProject
[20:44:00:70(c1d1)] LoadingState: End
[20:44:00:198(c1d1)] Reading help from zip file
[20:44:00:657(c1d1)] Start page carousel failed, no internet connection: User is offline
[20:44:00:680(c1d1)] File exception 'Could not find a part of the path 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\Marketplace\Tutorials'.'
[20:44:00:712(c1d1)] File exception 'Could not find file 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\Marketplace\Demos.json'.'
[20:44:00:721(c1d1)] File exception 'Could not find file 'C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\har_yar_1381995\recent_tutorials'.'
[20:44:00:786(c1d1)] Failed to load demos file:${user_directory}\Marketplace\Demos.json
[20:44:14:787(c1d1)] ResourceManager resources have been cleared
[20:44:14:878(c1d1)] Setting ProjectFullFilePathMacro to 'C:\testgme\testgme.yyp'
[20:44:14:889(c1d1)] Setting ProjectDirMacro to 'C:\testgme'
[20:44:14:900(c1d1)] Setting ProjectNameMacro to 'testgme'
[20:44:14:999(c1d1)] Loading project layout from: C:\Users\Administrator\AppData\Roaming/GameMakerStudio2\har_yar_1381995\Layouts\testgme\testgme\ae58e8a6-0d2a-416e-b6a8-275d09fe3155.xml
[20:44:15:492(c1d1)] Caught exception for gadget of type 'window' and style 'window'- Error: An anchor or dimension has been set to percentage with no parent gadget, try using pixel instead
[20:44:15:548(c1d1)] Caught exception for gadget of type 'window' and style 'window'- Error: An anchor or dimension has been set to percentage with no parent gadget, try using pixel instead
[20:44:15:603(c1d1)] Caught exception for gadget of type 'window' and style 'window'- Error: An anchor or dimension has been set to percentage with no parent gadget, try using pixel instead
[20:44:15:701(c1d1)] Caught exception for gadget of type 'window' and style 'window'- Error: An anchor or dimension has been set to percentage with no parent gadget, try using pixel instead
[20:44:15:725(c1d1)] Caught exception for gadget of type 'window' and style 'window'- Error: An anchor or dimension has been set to percentage with no parent gadget, try using pixel instead
[20:44:15:809(c1d1)] Caught exception for gadget of type 'window' and style 'window'- Error: An anchor or dimension has been set to percentage with no parent gadget, try using pixel instead
[20:44:15:885(c1d1)] Loading project 'C:\testgme\testgme.yyp'
[20:44:16:128(c1d1)] Creating FolderWatcher at 'C:\testgme'
[20:44:16:394(c1d1)] Creating FolderWatcher at 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:44:16:490(c1d1)] Load project took 00:00:00.5945130
[20:44:16:787(c1d1)] IDE: SaveProjectIncremental()
[20:44:16:792(c1d1)] Setting FolderWatcher 'C:\testgme' to False
[20:44:16:800(c1d1)] Saving project to: C:\testgme\testgme.yyp
[20:44:16:809(c1d1)] Saving project at 'C:\testgme\testgme.yyp'
[20:44:16:824(c1d1)] Save project took 00:00:00.0070241
[20:44:16:831(c1d1)] Setting FolderWatcher 'C:\testgme' to True
[20:44:39:486(c1d1)] starting cmd /c subst Z: "C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
[20:44:39:547(c1d1)] elapsed time 00:00:00.0607073s for command "cmd" /c subst Z: "C:\Users\Administrator\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 11/24/2017 20:44:39
[20:44:39:571(c1d1)] IDE: SaveProjectIncremental()
[20:44:39:581(c1d1)] Setting FolderWatcher 'C:\testgme' to False
[20:44:39:592(c1d1)] Saving project to: C:\testgme\testgme.yyp
[20:44:39:601(c1d1)] Saving project at 'C:\testgme\testgme.yyp'
[20:44:39:611(c1d1)] Save project took 00:00:00.0005021
[20:44:39:620(c1d1)] Setting FolderWatcher 'C:\testgme' to True
[20:44:39:719(c1d1)] starting C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe -options="C:\Users\Administrator\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff"  -- Windows Run
[20:44:43:371(c1d1)] Suspend: Suspended = 1 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:44:43:406(c1d1)] Suspend: Suspended = 1 for watcher 'C:\testgme'
[20:44:44:913(c1d1)] ResumeThread: Suspended = 0 for watcher 'C:\testgme'
[20:44:44:925(c1d1)] ResumeThread: Suspended = 0 for watcher 'C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.1.2.172\BaseProject'
[20:44:44:945(c1d1)] elapsed time 00:00:05.2258924s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.1.2.172/bin/Igor.exe" -options="C:\Users\Administrator\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff"  -- Windows Run started at 11/24/2017 20:44:39
[20:44:44:961(c1d1)] starting cmd /c subst Z: /d
[20:44:45:11(c1d1)] elapsed time 00:00:00.0506941s for command "cmd" /c subst Z: /d started at 11/24/2017 20:44:44
[20:44:52:153(c1d1)] Saving project layout to: C:\Users\Administrator\AppData\Roaming/GameMakerStudio2\har_yar_1381995\Layouts\testgme\testgme\ae58e8a6-0d2a-416e-b6a8-275d09fe3155.xml
[20:44:52:267(c1d1)] ResourceManager resources have been cleared
[20:44:52:359(c1d1)] Deleting temp directory C:\Users\Administrator\AppData\Local\GameMakerStudio2\GMS2TEMP
[20:44:52:478(c1d1)] Discarding document Output
[20:44:52:491(c1d1)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.OutputWindows.DefaultOutputWindow)
[20:44:52:502(c1d1)] Discarding document SearchResults
[20:44:52:514(c1d1)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.OutputWindows.SearchOutputWindow)
[20:44:52:524(c1d1)] Discarding document SourceControl
[20:44:52:535(c1d1)] Error: trying to deactivate an unregistered module.(type of YoYoStudio.Plugins.CorePlugins.OutputWindows.SourceControlOutputWindow)

And here is a link to the video recording the scenario on both systems (first Server 2016 and then Win8):
 
Last edited:
K

Kobold

Guest
Also happens on windows 8 ....
... did anyone get the YYC in GMS2 to compile using the MSVC++2015 build tools.. and the latest runtime of the IDE?

thanks

Edit: ...works well on my Mac though, haha. (I know, I know... it's not linked to MSVC++)
I do have come to realize that the Digital-Pad on my Gamepad doesn't work (gp_padl, gp_padr, and so on) when running my project on Mac... all the face buttons work and shoulder-buttons though.
 
Last edited:
K

Kobold

Guest
I have found a workaround:
Code:
if instance_exists(objGoodWeather)
{
    if point_distance(x,y,objSunBeam.x,objSunBeam.y)>outterLimits
    {
        var i;
        i = instance_create_depth(objSunBeam.x,objSunBeam.y,earthSurface,objMyself);
        i.direction = point_direction(x,y,objSunBeam.x,objSunbeam.y);

        with(YYC)
        {
              instance_destroy();
        };
    };
};

haha, just kidding guys, don't hate me, please.

I may have to ask one of you out there to do me a favour, if it is not too much trouble:
Can someone please run the YYC on an empty project with MSVC++2015 build tools and return to me wether it worked out for them or not.
Maybe it's just my build tools set-up.

I wasn't able to properly explain my issue to the Bug-Reporting system.... so I rely on the many Error-Reports which I have sent prior using the Error Dialog's send button, haha.
 

rIKmAN

Member
I may have to ask one of you out there to do me a favour, if it is not too much trouble:
Can someone please run the YYC on an empty project with MSVC++2015 build tools and return to me wether it worked out for them or not.
Maybe it's just my build tools set-up.
Just tested my WIP project and an empty room project using YYC and it worked fine.
Using the latest version of GMS2, and my VS path is set to: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/vcvars32.bat
 
K

Kobold

Guest
Thanks for taking the time.

I wish I could get it to work, haha.
Oh well
 
K

Kobold

Guest
Hello again.
I was able to get around recording the scenario and include the UI.LOG for this particular session. (Edit: See 1st post)

Does one require to run Source Control or Steam to be installed?
Or even be connected to the internet?
...for getting YYC to work? I mean that wouldn't make too much sense, but is it possible?

cheers.

Edit2: I am a horrible editor, haha. - .../Solution, solution!: I ended up simply downsizing on features and resources, and tweaked the details to only half, also cutting the Video Extension (rendering Cut-Scenes is a pain anyways, as good as they convey the story... they are very processing-power expensive)... and now the game runs very smooth and doesn't take that long to load (so no YYC required). Even though I can't use certain things it is still quite nice. I feel like a Super Nintendo Hardware game maker now, haha (getting best out of smaller things). :)
 
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